Posts Tagged ‘Final Fantasy XIII’
Technical Director Ota on FFXIII
Today Final Fantasy XIII’s Background Technical Director, Ota Yoshihiko, posted his message to the game’s website. In it, he reminesces on their development process. He explains that the core concept of their team was to make an engine that wouldn’t stress players out with long loading times, and allow them to experience the world in which the graphics feel seamless, whether you’re in battle, experiencing a cutscene, or just running around on the field. It’s nice when pre-rendered cutscenes don’t feel completely different from the core gameplay, though a lot more games don’t even use such cutscenes anymore nowadays, opting instead to show story through the same engine you play in. But, what would Final Fantasy be without its cutscenes? Perhaps I won’t be bothered by that miniscule jump in quality like I was when I saw FF XII’s ending scenes when XIII comes out.
Ota now spends his time experiencing the game from the player’s perspective, in an effort to make last minute adjustments based on the gameplay itself, and not on what he sees through his work monitor.